#pragma once

#include <GameOverHandler.h>
#include <android/native_activity.h>


class UltimateAndroidGameOverHandler: public GameOverHandler {

	bool gameOverHandled;
	ANativeActivity* activity;
public:
	UltimateAndroidGameOverHandler(ANativeActivity* act);
	virtual ~UltimateAndroidGameOverHandler();

	virtual void handleGameOver(std::map<std::string,int> * resultMap);
};


